Cell Objects

Every object a field cell can contain has its own reference page: a live 3D model viewer, the stage-JSON config schema, and prose for its spawn behavior, persisted state, and interactions. These complement the Field Stage Lifecycle overview, which covers the cell load / restore contract that spawns and persists them.

All cell objects are created by CellObjectSpawner from the stage config. The key words MUST, MUST NOT, and MAY on these pages are used as in RFC 2119.

Object types

ObjectType tagModel
Box box / rare_box 3D viewer
Wall wall 3D viewer
Fence fence 3D viewer
Step Switch step_switch 3D viewer
Message Pack message 3D viewer
Needle Trap needle_trap 3D viewer
Bear Trap bear_trap 3D viewer
Gate gate 3D viewer
Key key 3D viewer
Area Warp warp (area gate) 3D viewer
Warp Point warp 3D viewer
Story Prop story_prop 3D viewer
Dialog Trigger dialog_trigger varies at runtime
Field NPC npc 3D viewer
Enemy enemy varies at runtime
Quest Item quest_item varies at runtime

← States