Wall
Field cell-object reference. Type tag: wall. The key words
MUST, MUST NOT, and MAY are
used as in RFC 2119. See the Cell Objects index
and the Field Stage Lifecycle for how
objects are spawned and persisted.
Config schema
Fields authored on this object in the stage JSON:
| Field | Type | Default | Note |
|---|---|---|---|
position | [x, y, z] | — | stage-local spawn position |
rotation | number | 0 | yaw in degrees |
destructible | bool | false | if true the wall can be cleared by attacks |
Spawn behavior
A static blocker placed from the stage config. Forms part of the cell collision so the player and pathing MUST route around it.
Persisted state
Persisted state is intact → destroyed. A destroyed destructible wall MUST stay destroyed on re-entry.
Interactions
A non-destructible wall is a permanent blocker. A destructible wall can be attacked until destroyed, opening the path it blocked.