States

Behavioral definitions for the game's runtime states — the rules behind how the player moves between the city, free-explore fields, and authored quests, plus the systems that ride on top.

These pages are normative. The key words MUST, MUST NOT, REQUIRED, SHALL, SHOULD, MAY, and OPTIONAL are used as described in RFC 2119 — they define expected behavior, not current implementation status.

Each behavior page cross-references the .gd script(s) that handle it, so the spec links back to the code — via an Implemented by section on most pages, or the "where each behavior lives" module map on Field Stage Lifecycle.

Definitions