Key

Field cell-object reference. Type tag: key. The key words MUST, MUST NOT, and MAY are used as in RFC 2119. See the Cell Objects index and the Field Stage Lifecycle for how objects are spawned and persisted.

Config schema

Fields authored on this object in the stage JSON:

FieldTypeDefaultNote
position [x, y, z] stage-local spawn position

Spawn behavior

A pickup, typically dropped when a sibling cell is cleared. Placed / spawned per the stage config.

Persisted state

Persisted as collected once picked up (tracked in controller-level _keys_collected). A collected key MUST stay collected.

Interactions

The player collects the key (pickup_key). Keys are section-scoped — any key opens any key gate in the same section; they are not paired one-to-one with a specific gate.

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