Box

Field cell-object reference. Type tag: box / rare_box. The key words MUST, MUST NOT, and MAY are used as in RFC 2119. See the Cell Objects index and the Field Stage Lifecycle for how objects are spawned and persisted.

Config schema

Fields authored on this object in the stage JSON:

FieldTypeDefaultNote
position [x, y, z] stage-local spawn position
rotation number 0 yaw in degrees
drop_type string "meseta" | "item" | "material" | "none"
drop_value number | string amount (meseta) or item / material id

Spawn behavior

A breakable container placed at spawn from the stage config. The rare_box variant uses the same model but carries a rarer drop table.

Persisted state

Persisted state is intactbroken. Once broken it MUST NOT reappear on cell re-entry, and it MUST NOT re-roll or re-drop its loot.

Interactions

The player attacks the box to break it. Breaking spawns the configured drop (meseta / item / material) as a ground pickup; the pickup itself is then a normal drop tracked in the cell snapshot.

← Cell Objects