Story Prop

Field cell-object reference. Type tag: story_prop. The key words MUST, MUST NOT, and MAY are used as in RFC 2119. See the Cell Objects index and the Field Stage Lifecycle for how objects are spawned and persisted.

Config schema

Fields authored on this object in the stage JSON:

FieldTypeDefaultNote
prop_path string res:// path to the GLB to instantiate
prop_scale number 1 uniform scale applied to the prop
no_collision bool false if true the prop is decorative only

Spawn behavior

An arbitrary scene-decoration mesh placed from the stage config — its prop_path selects the model, so the prop has no single canonical GLB. The crashed dropship shown here is one example.

Persisted state

Interactions

Purely visual / atmospheric. With no_collision set it does not block the player; otherwise it contributes collision like a wall.

Notes

Because the model is driven by prop_path, there is no generic story-prop GLB — the viewer shows the dropship crash example.

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