Story Prop
Field cell-object reference. Type tag: story_prop. The key words
MUST, MUST NOT, and MAY are
used as in RFC 2119. See the Cell Objects index
and the Field Stage Lifecycle for how
objects are spawned and persisted.
Config schema
Fields authored on this object in the stage JSON:
| Field | Type | Default | Note |
|---|---|---|---|
prop_path | string | — | res:// path to the GLB to instantiate |
prop_scale | number | 1 | uniform scale applied to the prop |
no_collision | bool | false | if true the prop is decorative only |
Spawn behavior
An arbitrary scene-decoration mesh placed from the stage config — its prop_path selects the model, so the prop has no single canonical GLB. The crashed dropship shown here is one example.
Persisted state
—
Interactions
Purely visual / atmospheric. With no_collision set it does not block the player; otherwise it contributes collision like a wall.
Notes
Because the model is driven by prop_path, there is no generic story-prop GLB — the viewer shows the dropship crash example.