Bear Trap
Field cell-object reference. Type tag: bear_trap. The key words
MUST, MUST NOT, and MAY are
used as in RFC 2119. See the Cell Objects index
and the Field Stage Lifecycle for how
objects are spawned and persisted.
Config schema
Fields authored on this object in the stage JSON:
| Field | Type | Default | Note |
|---|---|---|---|
position | [x, y, z] | — | stage-local spawn position |
Spawn behavior
A floor trap placed from the stage config.
Persisted state
Armed / sprung, tracked with the cell snapshot.
Interactions
Stepping onto the trap immobilizes the player on contact (rather than dealing damage outright).