Techniques

The key words MUST, MUST NOT, and MAY are used as in RFC 2119.

Tiers

Every technique has a tier (TechniqueManager.TECHNIQUES[id].tier):

Charge model

A palette technique is cast by tap or hold:

UI listing (normative)

The action palette picker and the Start-menu Techniques screen MUST list only tier == "basic" techniques. The gi-/ra- variants MUST NOT appear as their own rows — they are an effect of charging a base tech, not a thing you select or learn. A screen that wants to surface the charge relationship MAY show it as a base → charged pairing in the detail view (PSO's original Techniques screen drew the base tech, a charge arrow, then the charged result), but the selectable list stays base-only.

This is the contract behind hiding gi-/ra- from the Start menu: the list was looping all of TECHNIQUES unfiltered; it now filters to base tier, matching the palette.

Scope

PP costs, elements and status procs, and level scaling per learned disk. Disks learned from the item shop unlock basic techniques only.

Implemented by

A technique cast runs as the ATTACKING state of the Player State Machine; a mid-charge technique is cancelled if the avatar is hit.

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