Per-stage viewer with floor mesh, visual mesh (_m.glb), Manhattan grid
overlay, and live waypoints from unified-stage-configs.json. Pick an
area + variant.
For the runtime behavior — cell load/restore, object spawning, plan actions, persistence, gates, and which module owns what — see the Field Stage Lifecycle.
- Dairon City city
- Gurhacia Valley valley
- Ozette Wetlands wetlands
- Rioh Snowfield snowfield
- Makara Ruins makara
- Oblivion City Paru paru
- Arca Plant arca
- Dark Shrine shrine
- Eternal Tower tower